Post by ParanoiaDragon on Aug 9, 2005 0:21:27 GMT -5
While PSG is what's mostly used, there are tons of games for the Turbo that use PCM as well, usually for sound effects, like screams, fire, water, stuff like that. It's also used for cinemas in the later games(most earlier games used redbook with cinemas, taking up an ENORMOUS amount of potential data). And I think there are even some Hucard games that have PCM music, instead of PSG, the first one that comes to mind, is Fighting Run, though it might be a combination of PSG & PCM. Another one is Batman.
Granted, I know nothing about how these actually work, so in a way, I'm talking out of my arse, but I just wanted to state that I do know, that the Turbo does use PCM, it's just not it's normal format by any means.
But, either way, it would take ALOT for the Turbo to look as good as the SFC version, I just don't think it could be done. Though the new developers have recently discovered techniques on the Turbo, not formally known, I'm really not sure how close to the SFC version it could get.
I mean, we're not talking about Street Fighter 2 here, where it has a small level with 2 characters jumping around, Ys 5 is big levels, with quite a bit going on.
I doubt there was ever a PC Engine version, by the way. If there had been, it would've been handled by Hudson. And we would've heard something about a PC-8801/9801 version, because until pretty recently, those were always the platforms that Falcom coded on.
YsIV was originally made on/for PC-8801 (by Falcom themselves), but it was never released. At least - so I've heard. Brandish VE was proboably their last PC-9801 game (1997).