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Post by soulmancer on Dec 9, 2006 0:21:25 GMT -5
Just curious. I watched the trailer and I can't figure it out, but as this is Ys Online, will it feature combat like Ys? Like action rpg, fast reflex dodging? As opposed to nearly EVERY mmorpg out there currently where you click on a monster, watch and wait while mashing your macro keys as all hits and misses are based entirly on chance and stats?
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Post by FM-77AV on Dec 9, 2006 5:54:40 GMT -5
Probably a clicky battle system like any other MMORPG.
I've tried some recent Korean MMORPGs and what's kinda strange is that they're actually using the same engine (or so it seems) with the exact same game elements and menus, etc. I'd be surprised if Ys Online wasn't one of these generic, low budget MMORPGs.
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Post by soulmancer on Dec 10, 2006 19:22:11 GMT -5
I fail to see why its such a hard concept for MMORPG developers... The premise of an action rpg battle system is hardly a difficult one... Why they cannot translate it into an MMO world rather then rehashing the same dull battle system used in nearly every MMO since EQ1.
If Ys Online is just a point, click, watch, wait game then I fail to see how its "Ys" the major aspect of Ys is that is IS an action RPG.
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Post by Zeithri on Dec 10, 2006 21:28:38 GMT -5
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Post by FM-77AV on Dec 11, 2006 6:30:28 GMT -5
Actually, it doesn't really matter if it's in 2d or 3d. Playing online does not send/receive much data, regardless of how "advanced" the game is graphically.
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Post by Red Hairdo on Dec 11, 2006 7:58:27 GMT -5
I agree with wyrdwad. Though Ys Online won't be 2D unfortunatelly. =/ Crap...
Hope the game is "playable".
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Post by Haven on Jan 13, 2007 0:18:32 GMT -5
Well there is Phantasy Star Universe
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Post by Varion on Jan 14, 2007 9:06:01 GMT -5
How does PSU play, anyway? I can't exactly figure it out from reviews, and no one seems to be very clear on it. -Tom Better than most in terms of gameplay. The controls are fine, and the classes are quite balanced too. Hunters get your regular 3 hit combos, and special attacks called Photon Arts that drain your PP, which makes them more fun to play than most attack only classes like that in most ORPGs (it's not technically a MMORPG, being that while you wander around the towns with everyone else on the server, when you make your game it's just who you've decided to play with). Then you've got rangers who shoot stuff, but even regular shots drain their PP. And finally forces (I play one of these, woohoo) which just blow stuff up and support everyone. Anyway, basically, there are a bunch of towns where everyone runs around, buying stuff, talking to people etc. Then each town has a bunch of areas you can go to and fight monsters, working your way deeper into that area until you get to a rest point where you can buy more items and sit down if you want. Then you carry on it into another area past that one (that you need to have beaten the areas before to get to) which goes on for a while until you reach the final rest area and are done. Obviously you can stop whenever you want, but each area you do gives you class points (levelling up your class = more stat bonuses, chance to go to an advanced class). Some areas branch off into multiple choices of the paths you can take through the planet too, and some sections have bosses. ...what exactly did you want to know? I think I'm just rambling to myself here >_> I haven't played it in a little while simply because I find it hard to justify playing level grind games anymore. It feels like such a waste of time unless there's lots of people to play with (or at least a few fun ones). Either way, pretty much zero interest in Ys Online.
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Post by Varion on Jan 14, 2007 15:27:13 GMT -5
I actually more wanted to know what combat is like in PSU. Does it work like most MMOs, where you just kinda turn on auto-attack and occasionally fire off a macro for some special move you've got? Or is it at least a LITTLE more complex and intriguing? -Tom Oh >_> Well, auto-attack isn't an option being that there's also a PS2 version. But really, it depends on what class you go and how you want to play it. As a hunter you can basically repeatedly use 3 hit combos over and over with the occasional special move, or you can buy weapons with more PP but less base attack to focus more on specials (with a bunch of weapon types you can switch between all of which have different types of moves... like, say, throwing a bunch of enemies up into the air and throwing them across the level). As a ranger, you shoot stuff. You can do status effects, but basically you just shoot stuff. As a force, you blow stuff up. Plenty of variety in how you choose to blow stuff up though. No regular attacks, you can use focus one shot spells, attack 3 at a distance, attack 6 around you (which is risky), shoot a spray at anything that gets too close, heal etc. Then on top of that every class can be a variety of races, where beasts can turn into... well, a big beast when they've taken a certain amount of damage and do loads of damage for a while, and androids can use SUV weapons like huge spinning rocket launchers and stuff.
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Post by Varion on Jan 14, 2007 17:20:57 GMT -5
Sounds pretty cool. I've been curious about this game for a while, but I've heard some really scathing reviews of it, so I've been kinda wary to try it out. I might have to give it a go sometime, though. -Tom Yeah, and there's a couple of reasons why. Those reviews will either say 'I've been playing PSO for [X] years' somewhere near the beginning, or they'll have been written near the beginning of the game's life. Basically, Sega decided it would be really clever to put all the areas in story mode but gradually unlock them online, so begin with we had like... 4 areas, so you can sort of understand why they aren't happy. They've started getting their act together now though and there's quite a lot in there (more than there ever was in PSO, for sure, though at the beginning there was about as many levels as in PSO v1 back on the dreamcast) so it's pretty much up to where it should have been at the start in terms of content. The best thing about it since the start though has always been playing with decent people, but I suppose that goes for every online RPG - the separate games mean you don't have to put up with bots and other idiots in your games, and generally if you get the right people it's a whole load more fun. Otherwise, like any other game of its type, it gets old fairly fast. There ARE online and offline story missions though, but I gave up on that quick seen as the lead's voice is so bad.
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