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Post by aaronlambert on Feb 19, 2011 21:05:24 GMT -5
Anyone ever notice this bug?:
When you go back to the Tigre Mine for the second time after Alcano Ruins, do you notice that the jellyfish looking monsters are actually in the game but are severely bugged, I'll catch them once in awhile in the far left of the screen going through the wall lol but you'll never see them or even fight one.
I think Ys III for TG-CD was just not designed right, it's way too easy and can be beat in a matter of a few hours.
Just thought I'd start and interesting discussion about it.
- ADL (yes, those are my real initials, kinda weird)
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Post by ParanoiaDragon on Feb 20, 2011 1:24:19 GMT -5
AFAIK, that's how the original game is too. I've always noticed this, never thought of it as a bug though. I do know that game is quite a beast codewise, I think they screwed the pooch a bit, it'd be great if we could find the source code & hack that game, make it Super CD & maybe pretty up the sprites & tiles a bit more. Make it look more like Legend of Xanadu's side scrolling scenes.
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Post by mrcritterfur on Feb 27, 2016 6:43:30 GMT -5
Falcom wasn't that big in the states at that time really. I think they were much bigger in Japan, IIRC. And Ys III for the TGFX was obviously a MUCH smaller budget compared to Ys Book I & II.
I always had a theory that they spent a lot of money on Ys Book I and II (obviously from A: combining the games, B: porting said games, and C: hiring some serious voice talent to make it very epic) in the hops of making a huge splash in the US at the time. But because the TGFX was never as big as Sega or Nintendo at the time, it didn't get noticed that well. Which is sad, Ys was an amazing franchise and it sucked we didn't really get anything until Ys VI.
I just always thought Ys III suffered from the over spending on Ys I & II.
But yeah, I noticed the squid things. Usually if you went back and forth on the edge of the screen, they came loose or got removed.
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Post by ParanoiaDragon on Mar 10, 2016 0:55:24 GMT -5
True, though, those things are in the original PC Engine version as well, & the PC Engine(TG16) in Japan was quite huge at the time, so I don't think the code took a back seat. It's really only the translation(or more specifically, the dub) that took a hit when bringing it to the US.
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