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Post by HJ on Dec 10, 2009 13:42:46 GMT -5
Eh, I guess not, but you gotta stick up for your friends. And Square supplies me with good games, so it's my friend... Well, except that I, you know, usually steal from it.
Seriously though, I imagine Wyrd would say something as well if someone strolled along and said Ys 7 is automatically a terrible game because it's made by Falcom. Or for a better example since Ys 7 is already out and about and has been for a while, if he said Legend of Heroes 7 will auto-fail because it's made by Falcon.
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Post by HJ on Dec 10, 2009 13:58:31 GMT -5
I'm not gonna have the debate then, but I think you're off on the character designs. Snow actually looks pretty cool. and most of them are.... acceptable. Usually, that's all Tetsuya's designs ever manage to be, but I think most of them are. Notable exceptions include Lulu, Barret, Paine, Vaan and some others who make me cringe whenever I see them.
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Post by ShinGundam on Dec 10, 2009 14:18:41 GMT -5
Pre-Japan Launch Interview :
A few highlights from the interview with Final Fantasy XIII producer Yoshinori Kitase and director Motomu Toriyama published in this week's Famitsu magazine, the final interview before the game's December 17 release in Japan:
- Where did the idea for the battle system come from? "The concept was to fuse speedy action elements with the strategic parts of battle," Toriyama said. "The video we showed at the initial announcement [at the 2006 E3 show] showed an ATB-based battle system that ran very fast. To make that work, we implemented features like multiple command inputs and juggling and so on. That lead to the chain and break systems, which accelerates things even further. The style has changed, but the original concept has survived the entire process. The Paradigm Shift system didn't exist at that initial announcement, but it's improved the strategic aspect of battle so much that I think it's done one better on what we were picturing at first."
"In FF up to now, the key to battle was choosing the right commands for each character based on the battle situation," Kitase added. "But if you gave a command to each of your three party members here in order, like Toriyama said, there's a limit to how fast you can make things while still allowing the player to stay in control. So instead we have the player only controlling the leader, planning chains and formations with the other two AI-controlled characters. We figured that was about what the player could handle. That was where the paradigms came from -- they keep battles fun while retaining the balance between speed and strategy. Making each character's role obvious -- attack, recover, shield -- and letting you switch between them instantly lets you fight your way through battles more adroitly."
- Can every character use all six of the game's roles from the get-go? "Three roles are unlocked for each character at the start," Toriyama replied. "After that, you get more as the story goes on. Once you get more roles, then you also get more paradigms, which are basically combinations of these roles."
- Can you stop time in the battle, like in previous FFs? "There is no full Command Wait option," Toriyama said, "but you can adjust the speed of battle in the configuration. There's 'normal' and 'slow' options."
"When things get busy, you need to switch paradigms instinctively to keep up," Kitase added. "I think players will adjust the order of their paradigms to deal with that. If you change to the wrong paradigm at the wrong time, you could lose the whole party, after all."
- FFXIII's summon system is a pretty vast departure from what we've seen in previous games. "The summon system is perhaps the epitome of the action element we tried to put into battles," Toriyama commented. "There's a lot of strategy behind them -- how you should build up the chain and break it, and how long you have them fight in normal mode to set the stage just right. Controlling them is a very exhilarating experience; it's like a sort of bonus stage in the midst of battle."
- Was the idea that each character gets a single Eidolon there from the start? "It relates to the story," Toriyama replied, "but I did want each character to have a closer bond with his or her Eidolon. That's why we cut their numbers and focused on making each one that much better."
- One of the new features in FFXIII for hardcore players is the Mission system, letting you undertake special (and extremely difficult) missions for extra bonuses. How many missions are there? "I can't give you a number, but there's a fair amount," said Toriyama. "Over half of the monsters involved are stronger than the final boss! If you go back to the story after tackling a bunch of mission, you'll probably find the last boss to be a pushover."
TROPHY SUPPORT FFXIII has support for Trophies. Players will be able to get all the Bronze Trophies just by working through the story. Gold will require special unspecified conditions.
CUSTOM THEMES Some Trophies make a "Special" option appear off the title screen. Click on the option, and you'll be able to download special Cross Media Bar themes. The conditions for getting these range form simple to difficult. The easiest, according to Toriyama, is one where you have to fight 100 of a certain type of enemy. Get this Trophy, and you'll gain access to a special theme for a certain character.
SUMMONS AND JOBS Toriyama revealed a connection between summons and roles. While you're free to change your character's role however you please, each character has a particular role which matches nicely with his or her summon. This special role is usually the role which the character specializes in from the start.
BATTLE RESTART At any time (before reaching the battle result screen, of course) you're able to freely select to restart battle. Doing so takes you back to just before you encountered the enemy. You'll be able to change your equipment and Optima as you please before trying again. This works during Boss battles as well.
BATTLE SPEED As with past FF games, battles in FFXIII progress in real time. The action will not stop even when you're selecting commands from the command menu. However, you can adjust speed in the config menu, Toriyama confirmed. The game offers two speeds: standard and slow.
HOW DO I LEARN MORE ABOUT FFXIII? Those who want to learn more about the game's background story, including such areas as Cocoon society, the fal'Cie, and Pulse, will be able to do so directly from the game by selecting an "Auto Clip" option from the main menu.
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Post by ShinGundam on Dec 10, 2009 14:24:48 GMT -5
More comments from developers :
* Toriyama comment - "If you don't use support magic I don't think you will be able to beat the harder monsters and bosses. Even if you manage to reach them [without using it], they will just kill you right away if you don't."
* Fights to aquire the summons are harder than most of the bosses in the game and require serious strategy to beat - one Famitsu writer commented "I got wiped out six times and restarted the battle twice before I beat Sazh's summon."
* There are other abilities that use TP - such as the spell Quake, which damages all enemies, and Full Cure, that fully heals and brings back to life everyone.
* TP takes a while to build up; although play style will alter this, a rough guide is the ability to use a summon once every ten battles. Often find that will have just used TP to cast Libra and then get into a battle which you need a summon for!
* It would take a long time and a lot of CP to follow every path in each character's Crystalium.
* When asked how many missions there are - "More than half of the targets are stronger than the last boss (laugh). Come back to the story after making decent progress through the missions and the last boss will seem easy."
* Although a three Attacker Optima is obviously possible, it isn't really all that good. The Optima people will likely use the most is one Attacker, two Blasters.
* You can set six Optima patterns, and also choose which one the characters will be in when battle starts.
* Due to the battles being real time, Haste is very useful. The ATB gauge turns red and fills up really quickly. Spells that lower enemy defense and slow down enemy ATB are also very useful.
* Both Kitase and Toriyama say they generally play the game entirely on Auto Command. Kitase "I do handle healing myself, and always cast Haste first with an Enchancer."
* Accessories can be upgraded like weapons, and extra accessory slots can be purchased from the Cyrstalium.
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Post by ShinGundam on Dec 10, 2009 16:31:50 GMT -5
To be honest with you nothing sounds that cool from Dengeki's review that make you SLIGHTLY interested
Nothing complicated about FF13. It is menu/Command based RPG but designed in way to counter weak points of traditional ff and ff12 for example FF XIII summon system seems to be trying to counter the problem with traditional Summons, is that if they are too weak, eventually no one uses them anymore for example FFXII summons are expensive to get (mp), and isn't worth the damage output or if the summons are too powerful, like in FFVII and many others, you end up using them exclusively in late game .That is why the XIII Summons have both "normal" , "ride" modes and related with one character only . Also , Mechanical and transformation aspects fit very well with "futuristic setting" . Is that complicated and gimmicky ?
I can’t change your opinion
I like ff9 but I think i will like FF13 more because it is not designed like FF game . I mean no random encounters , No Limit Breaks/Ultimate Attacks, Each character relate with one summon only , fast and responsive like 2D FF and so on there is a lot of good points in this game
It is not like you know that much about FF designers and The Bouncer is Dream factory game like Ehrgeiz and Tobal
I think DQ9 is weak rpg not that strong . I mean its unbalanced it is like light RPG with mmo states and management . IMO It has identity crisis
You're just trying too hard because no one tries to convince you to play it
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Post by HJ on Dec 10, 2009 16:55:30 GMT -5
The fact that the game will make you use your buff spells and the like sounds cool. Honestly, I've never ever used buff-magic (you know, Str up, Def up, etc.) in a JRPG except for in Tear of Vermillion against the final boss.
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Post by HJ on Dec 10, 2009 17:20:31 GMT -5
I heard SMT: Nocturne is also a grindfest, which turned me away from it while I still owned a PS2. But no, I haven't played it.
I might have heard it has a sky high encounter rate too, like the original (and PSP remade) Persona. If that's true, that would definitely make me lose interest too.
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Post by Red Hairdo on Dec 11, 2009 13:17:49 GMT -5
I'd rather play Tetris (GB) than FFXIII.
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Post by schlagwerk on Dec 11, 2009 13:45:10 GMT -5
I still don't have a strong understanding on why I'm excited for FFXIII. Growing up I owned all the US releases, with FF3 on up purchased at launch.. but I skipped FFX & XII.
From all the trailers FFXIII looks like it's gonna be dramatastic but I'm still looking forward to it. I think I'm just a sucker for Sci-fi fantasy. I was all excited for Star Ocean 4 because it reminded me heavily of Phantasy Star.. and then I some loli who keeps saying "'kay" joined my party and I stopped playing.
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Post by schlagwerk on Dec 11, 2009 14:48:17 GMT -5
You're talking to an audience of people who love Gurumin, so loli characters aren't necessarily going to scare us away. There's a pretty big difference between an annoying loli like Lymle who's character is pretty cliched to pander to moe otaku (sweet loli outfits, "endearing" speech impediment, emotionally distant personality, tragic past, etc) and an all around fun, high-spirited, & imaginative game that happens to star a young girl. also: I hit up wikipedia's Star Ocean 4 article to get the spelling on Lymle's name and they claim she is 15! ..yeah.. not believing that one
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Post by Justin on Dec 11, 2009 14:57:16 GMT -5
I agree with schlagwerk, there is a huge difference between the way those 2 characters are presented.
Well, all this Final Fantasy chat has me inspired. I've just purchased my 3rd copy of FF7 via PSN. I want to support higher selling numbers for good RPG's on PSN, plus, I'm a little curious to see how well it will work.
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Post by Disgaeamad on Dec 11, 2009 15:42:06 GMT -5
also: I hit up wikipedia's Star Ocean 4 article to get the spelling on Lymle's name and they claim she is 15! ..yeah.. not believing that one Well, that's mainly because of her inadvertent trip to hell.
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Post by Justin on Dec 11, 2009 15:50:14 GMT -5
It was $10 on NA PSN
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Post by sushi on Dec 11, 2009 16:54:27 GMT -5
You meant Square Enix Wyrd, Square's long dead. Which you obviously knew.
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Post by Incog Neato on Dec 11, 2009 17:05:46 GMT -5
I still like to call 'em Square when I'm being mean to them, and Enix when I'm being nice. ;) Do you say it with a long E sound? :P It drives me insane when I hear people pronounce it with the ē sound. :3
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Post by Justin on Dec 11, 2009 18:13:28 GMT -5
I just say Squenix, because its fun to say.
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Post by Incog Neato on Dec 11, 2009 18:21:22 GMT -5
I do out of habit, yeah. I know that's not how it's ACTUALLY pronounced, but that's how I've been pronouncing it since long before I ever THOUGHT about learning Japanese, so it's kind of ingrained in me now, and I never seem to catch it in time. Hee~ I did it with "karaoke". I used to say it the Japanese way but stopped since people would just look at me funny. Afterall, it's in the English dictionary now as "carry-oh-kee" anyway. Let's pronounce it the Cantonese way: Kah-Lai-Oh-Kay~! (Written as 卡拉OK) XD
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Post by Disgaeamad on Dec 11, 2009 20:39:49 GMT -5
I still like to call 'em Square when I'm being mean to them, and Enix when I'm being nice. ;) -Tom But Square and Enix were both great companies before they merged :(
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Post by ShinGundam on Dec 14, 2009 9:02:00 GMT -5
New CM New tidbits FFXIII World Preview Book -They mentioned that the being on the PS3 helps them when it comes to showing the weird wires that comes out from Vanille's weapons. One of those "couldn't have been done last gen" things. -Hope's weapon is used in a kind of extreme sports competition that is currently quite popular in Cocoon. And based on my wonky Japanese, it seems that he keeps them in the pockets of his pants and a device automatically teleports it back into the pocket when he's done with the battle. It's Cocoon technology -Maqui is sort of the resident mechanic for NORA and is good with the maintenance of weapons and trasportation. -Cocoon is designed to be like a futuristic version of a sword and magic world. Weapons and machines are deliberately designed to incoporate both organic and non organic parts. - Pulse's monsters are designed to be larger and stronger because of the harsher conditions. It also fits with the vastness of the whole world. They also call it "a monsters' paradise". -The Pulse Fal'cie ruins has a sort of a "strange cult temple" look. -Palumporlum is a prosperous commerce town with many shops but because the party visits it when it is in a state of vigilance so they won't be able to visit the shops. Please use the save point shops instead. -Nautilus tests the limits of the PS3 in terms of its presentation. (I'm not sure whether they meant it as a technical achievement or that it rivals and triumphs all the other RPGs that are on the PS3). When the party visits the place, it is also in a state of vigilance. -They showed a screenshot of a new area but didn't give the name. It's sort of like a place that's abandoned in Cocoon and is described to be a land that is filled with rubble and scraps. It's also a good place for monsters to be in. -Airships comes in various types (motherships, battle types, transportation for people or goods) and are commonly used. There's a very tiny screen shot of Snow on one with the 4 NORA members. -The purple gate that was seen on the tracks at Hanged Edge is a defence system that prevents entrance from the Pulse side. So the track does lead to Pulse but the barrier blocks entrance from that side. -There's a very small picture of the save point. Apparently once we pass a certain point in the plot we'll get to do weapon/accessory customisation here. -Role levels starts from Level 0. -Role bonuses during battles ATT---Physical and Magical Attack Stats increase BLA---Chain Bonus increases DEF---Physical and Magical Defence increase HLR---Healing Abilities and Healing Items are more effective ENH---Stats Enhancing effects lasts longer JAM---Accuracy of abilities that affect enemies (stats lowering or status causing) increases - There's a positive status effect that's named Guts (Katakana Gattsu). Not sure if it's new. -Two physical elemental attacks for blasters confirmed (might have appeared in magazines before) Frost Blow and Spark Blow. -The pages for summons revealed the text that is marked on the summoning symbols that appear when you summon. The text is different for every summon. They all mention something about the blessings of Etoro. The Goddess Etro from Versus should be the same Etro or at least a reference to the over arching mythos. Maybe she is the goddess who created the Fal'cies or the Pulse Fal'cie. finalfantasy.wikia.com/wiki/EtroMore information about Versus "Setting" finalfantasy.wikia.com/wiki/Final_Fantasy_Versus_XIII
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Post by ShinGundam on Dec 15, 2009 5:42:00 GMT -5
New footage Anyway , the wait will be on for FF Versus
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