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Post by Mejilan on Aug 14, 2005 3:14:15 GMT -5
Meh, most of those RPGs you mentioned are either going to be coming out here anyway, or are ridiculous ports of games I already own (on the Playstation ONE!), or both. The PSP is gasping in Japan moreso than it is here, IMHO (in sales, obviously not in library.)
Popolocrois is, by all reports, nigh unplayable thanks to the load times. (Also coming out here, hopefully with improvements.) Ys VI is coming here, and I have it on the PS2, so importing would be ridiculous. Tales of Eternia (not Destiny), I already own on my PSOne, and was good, but not good enough to import a version I'll never understand. Breath of Fire III is a terrible game, I have it too on the PSOne and is by far the worst BoF game ever.
Meh.
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Post by Mejilan on Aug 14, 2005 14:26:20 GMT -5
Fair enough. Still, the PSP leaves much to be desired, even in the RPG department. I still find it frustrating and infuriating that it is seeing so many, mostly unimproved ports of Playstation One games. I mean, seriously, the system is almost capable of early Playstation 2 output! There's no excuse for it! It'd be like the GBA receiving mostly identical NES ports, when it's almost as capable as a SNES (and in some ways, MORE capable!)
Blech.
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Post by Mejilan on Aug 14, 2005 14:43:15 GMT -5
Yes, I know about the Classic NES Series. But they are two totally completely different beasts. They were some kind of anniversary thing done YEARS after the GBA was already firmly established. They by no means built up their mindshare and game library with TRULY obsolete ports. The worst you could accuse of the GBA having early on was a couple of SNES ports, but honestly, there weren't that many and are much more tolerable, even welcome, for some of them.
It seems like half of the PSPs released or announced games are Saturn or PSOne ports. It's embarassing for a system so young. I blame production costs. And sheer laziness. And perhaps a rather blind attempt at emulating the GBA's success without really analyzing the GBA's library correctly.
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Post by Gillian Seed on Sept 27, 2005 18:00:54 GMT -5
Now you can downgrade your firmware from 2.0 to 1.5 (for those who where concerned)
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Post by ParanoiaDragon on Sept 27, 2005 21:59:40 GMT -5
What about Suikoden 1 & 2, which will be upgraded apparently from their PS1 versions, plus packed together on 1 UMD? I have nothing but love for that! BTW, I personally love Breath of Fire 3! I have yet to sit down & play 5, but, I'd say BOF3 is either my favorite, or 2nd favorite, being that I haven't beaten 4 yet.
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Post by Mejilan on Sept 30, 2005 21:11:20 GMT -5
Yeah, and no US release for Suikos I&II... Just can't win... At this point, I'd even take lazy PSOne ports.
Back in April, when I bought my 7th and last PSP game, I had 8 DS games. Fast forward to today. I still have those same 7 PSP games, but 21 DS games. Yikes, eh?
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Post by Gamemusicfreak on Oct 1, 2005 14:35:58 GMT -5
I will get a PSP for Ys VI and LOH IV, and I will get a DS for Final Fantasy III (hopefully) and Ys Strategy. For the moment, though, I will relax and try to finish some RPGs.
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Post by FM-77AV on Oct 1, 2005 15:26:58 GMT -5
I will get a Super Famicom for Brandish.
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Post by Gamemusicfreak on Oct 4, 2005 13:47:55 GMT -5
The Brandish games have some awesome music. I have been debating for some time whether or not to pick up the PC Engine version.
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Post by Gillian Seed on Oct 4, 2005 18:45:23 GMT -5
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Beyd
Uhnos
"Welcome to nowhere fast, nothing here ever lasts. Nothing but memories of what never was"
Posts: 48
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Post by Beyd on Oct 4, 2005 20:15:27 GMT -5
GRRRR! They said, "From the creators of Y's" at the end of the trailer! Beyd
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Post by Mejilan on Oct 6, 2005 3:17:30 GMT -5
Time to clear up some misconceptions:
1.) Dead/stuck pixels are a problem with ALL LCD screens. It's a limitation of the technology, and it isn't centered more on any one product than another. The DS can have dead pixels just as much as the PSP, an LCD tv, or your LCD computer monitor. The pixels are usually so small on a TV or monitor, that you never even see them, however.
2.) Dead pixels are pixels which just won't light up at ALL. Stuck pixels do light up, but are stuck on one color (white, red, and blue seem to be the most common ones.) Both the DS and the PSP suffer from these problems occasionally, like all other LCD technologies.
3.) Nintendo will replace a DS with even ONE dead/stuck pixel on it, absolutely for free. Sony won't consider it a "defect" unless the PSP suffers from 12+ dead/stuck pixels.
4.) Dead/stuck pixels are easier to spot on the DS thanks to it's lower resolution screen. It has larger pixels. Dead/stuck pixels occur more frequently on the PSP because the larger/higher resolution screen has that many more pixels displayed. So you have better odds of having some pixels stuck or dead on the PSP (you're just less likely to spot them, since the pixels are smaller.)
5.) The less-responsive/more fragile Square button only affected the first few batches of Japanese units. Later Japanese PSPs were fixed. The US and Europe received only the fixed PSPs, so we never suffered from the defective Square button problem.
6.) The PSP battery consistently lasts me 4-6 hours when gaming, depending on the game. I've never had it die in under 4 hours. This is greatly below GBA SP, GB Micro, and DS levels, but it isn't the cause of an impossible situation.
7.) PSP sound output is fantastic... with decent headphones. The built it speakers are terrible, tinny, and weak. Surprisingly, the DS's stereo speakers are much more powerful. (Surprising, because Nintendo is known to skimp on the speakers of its handhelds.) Obviously, the DS's sound architecture isn't as powerful as the PSP's (though the new DS Castlevania game proves that the DS is capable of vastly superior music than say... the Nintendo 64.) It can approach CD-quality, at times. The PSP rarely drops below CD-quality, thanks to its superior sound hardware and relatively generous storage medium.
8.) It's not fair to knock cartridges, however. They are getting better, cheaper, and smaller with each generation Nintendo sticks with them. The NDS cartridges are able to store a ton of information, compressed, and play it all back with NO load times. (Load times on the PSP are absolutely killer, around PSOne levels at best, quite a bit worse most of the time.) Once again, Castlevania is a good example. Lots of fantastic, high quality music, voice, and sounds. Huge amounts of colorful graphics, loaded with detail and extremely robust animation. It animates ALMOST as well as the PSOne classic, Symphony of the Night, and looks quite a bit better and more detailed (despite the lesser animation.)
9.) The DS's 3D capabilities haven't been too impressive during its 1st generation of games. But take a look at Nintendo's Mario Kart DS or Square-Enix's Final Fantasy III and Mario 3-on-3 for some jaw-dropping (by DS standards) 3D graphics. I honestly didn't think the DS COULD pull off what Square is doing with it. I think the future for the DS is brilliant.
10.) The PSP features a surprisingly crappy d-pad. I find playing Street Fighter like games on the PSP nearly impossible because the damn thing won't register diagonals on the d-pad well or consistently. I've never been a fan of the Dual Shock style d-pads, but the PSP features the worst d-pad of the bunch, even the very first PSOne controller.
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Post by Mejilan on Oct 6, 2005 15:25:10 GMT -5
Quite welcome! Nintendogs is a testament to (relatively) realistic and cute 3D animation, not so much to 3D graphics in general, in my opinion. The dogs generally look and animate amazingly (though when multiple dogs interact, some very unrealistic animation problems occasionally crop up). However, the backgrounds are pretty sparse and poorly rendered. I can understand WHY the environments look only... half conceived. The eyes are immediately drawn to the dogs as a consequence. But as a persistent 3D world, Nintendogs isn't all that impressive. (I'll be darned if the little puppies aren't freakin' adorable, however, and totally believable, behaviorally and from an animation standpoint, 90% of the time!)
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