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Post by Ranma on Jun 1, 2006 2:49:08 GMT -5
There's only one think that I could think of that would ruin it: Adol. Adol is "Ys". If you can't play as Adol it just doesn't feel right; and you can't go around with a million and one Adol's running around. Although, it would be cool to go to all the different places in Ys. The Canaan Islands, Esteria, Felghana, etc...
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Post by Falcom Director of Fanservice on Jun 1, 2006 21:10:28 GMT -5
I'm curious how one would install character variety into the basic Ys system.
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Post by Ranma on Jun 1, 2006 21:32:44 GMT -5
Maybe it would be like the avatars at Gaiaonline.com.
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Post by Falcom Director of Fanservice on Jun 1, 2006 22:25:20 GMT -5
Well, I mean in the way of having more than one playstyle. It'd get kinda old if all you have are warriors, for instace, and not give the designers a lot of options for bosses and challanges.
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Post by Ranma on Jun 2, 2006 3:15:23 GMT -5
Oh, I see. Like sorcerers, warriors, monks, clerics, etc. The wholed on line rpg experience of forming parties with other people with just the right combination to be an effective unit. The tanks, the healers, and the all around magic users.
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Post by FM-77AV on Jun 2, 2006 7:39:28 GMT -5
What if it is just a "regular" Ys game, but you play 1-6 players at once? Like Baldur's Gate.
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Post by cmdrmarkus on Jun 2, 2006 11:22:45 GMT -5
What if it is just a "regular" Ys game, but you play 1-6 players at once? Like Baldur's Gate. That's more along the lines of what I was thinking. Imagine, a game with the Ys VI engine where you have different classes grouped together running around in different storylines. I think that would be great. Each person controls their 1 character and you put a place for every class. I still say its doable. But not as an FP type game. Adol, for example would obviously be a warrior. But make him an NPC you encounter at some point in the game. The same with any NPC's within the game. You could even go so far as to make the story evolve around the general storyline of Ys. Make the quests dynamic. For example, when you start off you adventure around where Ys Book I is set. As you progress, you progress around the events that transpire in Ys Book I. Things like the Rhoda tree are there, and Maria is a character you interact with up until she's killed in Darm Tower. Eventually, you get to Ys as well and the story progresses still. Sure, you'd know where the story ultimately ends up going. But it'd be cool to relive the story from different perspectives. And nobody said you had to be a good guy Congradulations, we've just invented the first Action-RPG MMO
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Post by Falcom Director of Fanservice on Jun 3, 2006 23:25:02 GMT -5
I am still curious how classes would work into this system.
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Post by cmdrmarkus on Jun 6, 2006 14:34:10 GMT -5
I am still curious how classes would work into this system. What do you mean how they'd work? Certain kinds of armor would be worn by certain classes. Monks, for example would wear no armor. Make healers cast area effect heals to keep the action in it. Different weapons for different kinds of chars, different moves, etc. The Ys universe could easily support standard classes, or even custom classes. Maybe Warriors can't cast spells by themselves, but they can use weapons that cast spels such as the Emelas swords. Etc. Make certain classes more proficient with certain weapons. Archers are good witih bows, but lower on armor and hp's. Warriors are good with melee weapons, swords, axes, clubs, etc and heavily armored. Mages are good with Staves and cast monster AE spells. Clerics wear heavy armor and heal a fair amount, whereas Priests wear cloth and heal best. Etc.
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Post by Falcom Director of Fanservice on Jun 7, 2006 0:28:45 GMT -5
It looks good on paper, yeah. But consider this. Mages would be broken in this setting.
Recall how easy it was to hang back and pelt things with fire in Ys II? Imagine what a mage class, that is built around that concept, could do with it. A character whose very basis is to get cool new powers to mess with things. Archers would likely have the same thing going for them; distance kills the classic Ys system. How would this be balanced? You can't really limit MP too much, it'd make the class pointless.
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Post by FM-77AV on Jun 7, 2006 6:58:50 GMT -5
Since when can you choose classes in a Japanese RPG? (Sure, Ys Online is Korean, but still...)
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Post by Gamemusicfreak on Jun 7, 2006 9:36:18 GMT -5
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Post by Ranma on Jun 7, 2006 10:00:48 GMT -5
It looks good on paper, yeah. But consider this. Mages would be broken in this setting. Recall how easy it was to hang back and pelt things with fire in Ys II? Imagine what a mage class, that is built around that concept, could do with it. A character whose very basis is to get cool new powers to mess with things. Archers would likely have the same thing going for them; distance kills the classic Ys system. How would this be balanced? You can't really limit MP too much, it'd make the class pointless. However, this will, if they do what everyone is talking about, probably follow the Ark of Napishtam or OIF fighting system. You will be able to jump and move around very quickly, making it harder for mages to hit you.
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Post by FM-77AV on Jun 7, 2006 12:06:38 GMT -5
No and no. These american sites are very uninformed. They've listed almost all the Falcom games for american releases, and all of them are 12/31 dates, he he.
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Post by cmdrmarkus on Jun 7, 2006 13:19:51 GMT -5
It looks good on paper, yeah. But consider this. Mages would be broken in this setting. Recall how easy it was to hang back and pelt things with fire in Ys II? Imagine what a mage class, that is built around that concept, could do with it. A character whose very basis is to get cool new powers to mess with things. Archers would likely have the same thing going for them; distance kills the classic Ys system. How would this be balanced? You can't really limit MP too much, it'd make the class pointless. There are ways to deal with this. You give mobs ranged attacks, make some mobs reflect certain kinds of attacks back. Lets say there's a lava monster of some kind and you throw a fireball at it, your fireball bounces off of it and back at you or is dispersed in an AE. So you do something stupid, you get your group wiped. The game would end up with a Diablo-type game play style in the end. Which is really what Ys VI has when you think about it. Jumping, running, hack 'n slash, casting spells, etc. Only this would be a good game Keep in mind, I've played Ys I, II and VI. Though I do plan on playong OiF after Dragon Quest VIII.
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Post by Zeithri on Jun 12, 2006 19:21:34 GMT -5
Ys Online..: Sounds nifty again ^^ Oh.. Enter Darm Tower topfloor and get ported to Ys cool.. Well anyway, any got any information of anything about this?... Anyone?
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Post by Gamemusicfreak on Jul 4, 2006 3:55:46 GMT -5
Whoa, thanks for posting that! Looks like I wouldn't enjoy it.
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Post by FM-77AV on Jul 4, 2006 8:50:44 GMT -5
It looks pretty, but it also looks like any MMORPG out there. Kinda reminds me of Rose Online, but with better level designs.
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Post by FM-77AV on Jul 4, 2006 15:05:10 GMT -5
Some info (in Japanese). Zoom up the images! PDFTitle : Ys Online Genre : Grand MMORPG Grand MMORPG developed from a world view of Ys, one of the greatest RPG masterpiece Present the new concept of Ys by re-demonstrating game mechanics and settings of the legendary Ys, known as one of top 3 most venerable Japanese RPG, and adding trendy and new characteristics of MMORPG. It has developed an in-depth historical background by re-creating an “Era of the Greatest Adventure”, an Adol’s adventure time. Their English isn't good.
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Post by gnosis301 on Jul 4, 2006 15:24:30 GMT -5
To tell ya honestly, I could stand it being like other MMOs, as long as I can cruise through Celceta, Xandria, heck, maybe even Romn. Anyone know how Westerners are perceived on Asia-only MMOs?
Interesting PDF and thanks for it, Seldane. . .anyone know what a "Mach Speed Battle Action RPG" entails?
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