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Post by Incog Neato on Oct 15, 2012 10:40:08 GMT -5
what to do after the sanctuary? :/ If you already got hit a few times there, you will automatically end up back at the camp site. Canlilica joins and you get her Personal Action which will allow you to get through the thunderstorm.
Once you finish the Tower of Divine Guidance, go back to Highland to progress story. Next stop after that is Table Mountain which is accessed from the northwest of the Sanctuary. The entrance point is west of the tower. Totally unrelated to the the answer is a pointless video~! No spoilers~! Just lots of Skill Finishes. XD I have Duren and Ozma set to ignoring enemies. :P
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Post by sezenatacan on Oct 15, 2012 17:34:22 GMT -5
Incog Neato/koukoupuffs can you tell me how you record gameplay?
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Post by Incog Neato on Oct 15, 2012 21:52:04 GMT -5
Incog Neato/koukoupuffs can you tell me how you record gameplay? I use a digital camera. That is all. :3 (Well, it sits on a tripod so there's that too.)
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Trebia
Chryolos
In love with a certain Wall-Crusher
Posts: 578
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Post by Trebia on Oct 16, 2012 4:08:52 GMT -5
Hells, I want to play it, but I only know Hiragana and Katakana, yet. The gameplay it's so funny, but it has no sense when you don't know what are you doing, and don't even now what the characters saying. ;^; Incog Neato: Aaaaaw, they're just so cute! X3 Why Dogi isn't playable, why? ;^;
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Post by Incog Neato on Oct 16, 2012 22:31:13 GMT -5
Hells, I want to play it, but I only know Hiragana and Katakana, yet. The gameplay it's so funny, but it has no sense when you don't know what are you doing, and don't even now what the characters saying. ;^; There is no need to know the language when all you do is spam skill and wildly slash/shoot/punch things! XD Seriously though, I think I only looked up something in a walkthrough once or twice. Aside from obviously not understanding dialogue choices and plot, a main hindrence I can see for Japanese-illiterate players is the one side quest where you play substitute shopkeeper for a bit in Selray. You have to pay attention to all the information he gives you and then do sales based on those conditions. Pretty sure I didn't meet all the objectives since I did all the quests needed for the merchant trophy and never got it. :P But the shop keeper seemed so delighted though! :(!! Otherwise, there are little red flags plastered all over the overworld map for quest locations and stuff so you can always find the quest giver as well as the target location of quests. I seriously love Falcom for doing this. ^_^; .......... Oh wait. I lie. The second and third accessory-making quests in Comodo kind of need you to browse through the monster log to track down which monster drops the item you need and the game won't show you where to get the items. (Alternatively, the items can be exchanged at certain shops too. XD) I think I'm more content playing certain games without knowledge of plot or dialogue. This is especially true for the Kingdom Hearts series. (Well, there's also the fact that I don't have to listen to annoying voice acting when I play the JP ones.) With Ys games though, I don't mind not getting the full story when playing cuz the gameplay is enough for me. <3 <3 <3
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Post by Copyrighted Name on Oct 16, 2012 22:34:42 GMT -5
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Post by Incog Neato on Oct 17, 2012 11:51:40 GMT -5
LOL Mixed emotions!! ^^
Well! Getting a 100% map wasn't as tricky as I thought! I was missing 0.9% and quickly got the missing percentage by looking for outlines around regions that weren't fully solid/dark. :3
So! Pro tip: Always hug the edges of the zone you're in!
I think I might have 1 or 2 dungeons left now but I'm currently doing all the side quests that pop up after the laboratory. Kind of aiming to get 100% in quests too. I'm not at the 90% mark on them yet so I'm hoping these last few will get me to 100%.
Ergh. I'm wondering if I want to be brief in my log about the lab cuz writing a walkthrough for the place will kind of be annoying. Way too many disjointed rooms in that dungeon. At least it's not as nutty as one of the districts or temples in Mask of the Sun. That place had nonsensical teleportation-like design that sent you over based on the doorways you go through. >_>
Edit: Maybe it's me but while the dungeons are fun, I find that they're far too linear for me. It was easier to get lost in the earlier Ys games.
Er, it's not that I like getting lost but I find feel that things could be even MORE fun if the designs were more challenging -- especially since there are already switches and things that you have to do to connect areas. But the game suffers from the same problem with Ys Seven's design in that almost every switch you interact with will simply change something that's nearby or right next to you. It feels to me like there's a bit of hand-holding in this sense.
Personal Actions in later dungeons seem to exist solely to force you to change in characters just to use their special ability. I suppose you can view it as kind of like changing/equipping a magic tool though. Still, I kind of wish there was a shortcut of sorts that'll let you just select the action to use instead of needing to go into the camp menu, choose the party screen, and then swap in someone just for that one spot. Thankfully, this doesn't happen often.
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Post by Este on Oct 17, 2012 15:43:54 GMT -5
So 2 questions for those of you who are also playing the game: -Do you notice slow-down and how often? I don't always experience it, but it seems to pop up more than just a little bit. I think the game has difficulty rendering all of the enemies in a location. Or maybe it's that I always sleep my PSV instead of turn it all the way off. On the bright side, it makes flash guarding/moving very easy to time. -Under accessories, what are those scrolls? They come in a bunch of colors and I can't figure out what they do.
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Post by yotaka on Oct 17, 2012 17:27:54 GMT -5
I've occasionally seen a bit of slowdown when a lot of enemies are onscreen at once (and the expected 'look at this!' slowdown for Skill Finish) but not too often.
For the scrolls, do you mean the Charms? Always have a bracketed character or two in yellow in the description followed by the same two characters each time? Those prevent status ailments.
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Post by Incog Neato on Oct 17, 2012 22:33:10 GMT -5
So 2 questions for those of you who are also playing the game: -Do you notice slow-down and how often? I don't always experience it, but it seems to pop up more than just a little bit. I think the game has difficulty rendering all of the enemies in a location. Or maybe it's that I always sleep my PSV instead of turn it all the way off. On the bright side, it makes flash guarding/moving very easy to time. -Under accessories, what are those scrolls? They come in a bunch of colors and I can't figure out what they do. Yes to slow downs. There are some specific locations where it'll always happen. I don't recall them off the top of my head though. I think there is an area in The Path of Plateau that does it. ^^ Sometimes, it's not even due to a bunch of enemies, I think, but rather the environment PLUS enemies. And those multi-colour rectangles are as yotaka said~ Anything that ends in 護符 are charms/talismen against status effects. 白蛇の護符 - White Snake - prevents Poison (毒) 飛燕の護符 - Flying Swallow - prevents Heavy (加重) 雷獣の護符 - Thunder Beast - prevents Paralysis (麻痺) 緋鱗の護符 - Scarlet Scales - prevents Flame (燃焼) 蒼鱗の護符 - Blue Scales - prevents Freeze (凍結) 銀竜の護符 - Silver Dragon - prevents Curse (呪詛) 金竜の護符 - Golden Dragon - prevents Misfortune (不幸)
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Post by Ascended Mermaid on Oct 18, 2012 4:33:34 GMT -5
I see White Snake, and I'm wondering why Falcom didn't see fit to include Black Sabbath.
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Post by Este on Oct 18, 2012 7:59:07 GMT -5
Ah, ok I guess that makes sense they prevent status effects.
About the slow down, it's a little disappointing they didn't resolve that problem, I think it really takes away from the gameplay, and I feel like it will hurt its scores when it makes it over to the west.
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Trebia
Chryolos
In love with a certain Wall-Crusher
Posts: 578
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Post by Trebia on Oct 18, 2012 8:08:07 GMT -5
Incog: one of the things I like of RPG's is talk with the people, and know things about occult items, and all. Just I like to read and to think(another thing about what I love RPG's). And to know about the characters, too.
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Post by Incog Neato on Oct 18, 2012 20:36:13 GMT -5
Incog: one of the things I like of RPG's is talk with the people, and know things about occult items, and all. Just I like to read and to think(another thing about what I love RPG's). And to know about the characters, too. I do too but Ys is a series that I don't play for story or NPCs. ^^; I mean, sure, the world history and mythology are interesting but the gameplay will always be its strong point for me. That's not to say that I won't find myself wondering why certain characters do what they do and such but it doesn't bother me too much if I'm kept in the dark. :3 I mean, I still haven't played Ys Origin in English even though it's been out for a while. XD
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Post by schlagwerk on Oct 19, 2012 14:53:35 GMT -5
I concur that Ys has been about the action and the music over the story. Which worked well for it, Falcom used to be good at fashioning a simple story that told enough to not lose the player, but left enough unsaid for the player to use their own intelligence to fill in the blanks (which in the long run usually serves to make the game more memorable to the player).
Ys Origin was painfully wordy, but was still a great action game when you couldn't understand a lick of what was being said. Ys SEVEN was the first step toward anime RPG mediocrity IMO.
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Trebia
Chryolos
In love with a certain Wall-Crusher
Posts: 578
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Post by Trebia on Oct 19, 2012 15:23:45 GMT -5
It's a taste question. For example, the things because I like a videogame, movie, manga, etc...Are plot, script, characters, and music. I have write as a hobby since I was a little girl, and it is the most important thing I have to decide if I like something, or not. I think Ys story and scrip is cool, funny, and interesting, the music is great, and the characters are awesome. That's why I like this games. Story is important, even in videogames(look Zelda, or Megaman).=)
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Post by fireinthehole on Oct 19, 2012 18:12:49 GMT -5
I concur that Ys has been about the action and the music over the story. Which worked well for it, Falcom used to be good at fashioning a simple story that told enough to not lose the player, but left enough unsaid for the player to use their own intelligence to fill in the blanks (which in the long run usually serves to make the game more memorable to the player). Ys Origin was painfully wordy, but was still a great action game when you couldn't understand a lick of what was being said. Ys Seven was the first step toward anime RPG mediocrity IMO. Ys Seven went into that anime RPG mediocrity in terms of story but it still was a good action game. I think you may find this game's story more likable. The focus is back to Adol through memory nodes and dialogue choices help you shape Adol's personality to a degree while maintaining his mysterious adventurer feel. These memory node events also add more personalities to characters (not necessarily restricted to party members) while keeping Adol in the spotlight since one of the main goals in the game is to figure out what he did before losing his memories. One thing I hated about Ys Seven was that other party members, especially Dogi, talked way too much and acted on their own while Adol is just standing so it just didn't feel like Adol's adventure. Plus, this game fixes many problems in the mechanics introduced in Ys Seven as well. For battle, the flash move adds a new layer of strategy and you no longer have to hold an attack button for charge attack. Both enemies and material-spawn points regenerate faster, which make collecting for materials easier. Also, there is more variety in quests. Really, once you get past that annoying frame-drops (which occurs at some points but not often) and rather mediocre music (in Ys standards anyway), you get a game that gives good polish to the mechanics introduced in Ys Seven. Here's hoping that Falcom manages to improve on them even further in their next Ys game. They could try new engine but I think more improvements can be made with the current one.
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Post by Incog Neato on Oct 19, 2012 22:28:10 GMT -5
Celceta is definitely one of the better games when it comes to material gathering. Them punkass Korean mobile gaming companies can stand to learn a thing or two from this title in terms of that and making side quests not mind-numbingly boring. XD Buuuuuut there wasn't really much variety for quests though since they pretty much amounted to 1) get materials, 2) monster elimination, or 3) look for animals/items. There was the odd be-a-merchant-for-a-few-minutes one, I guess. However, due to the ease of teleporting everywhere and lots of harvest points and monster spoils, you typically already have the required materials and the quantity by the time you trigger a side quest. And even if you didn't, you can easily fulfil the quest condition through exchanging materials, going through the monster index to look for the ones that drop the stuff, or hunting down harvest points that have what you need. Falcom really did a good job ensuring that side quests don't feel like a chore. I just wish they applied the same attention and care to weapon and armor reinforcement though. >_> But I guess this only feels painful when you're not using the rarer type of materials. Sigh. I wish there were more mini games. :( Even though the Casnia Mine one was a material hunting quest, it was different and fun (for all of 60 seconds)! Oh yes, I whipped up a guide for the Gold Space (黄金の間). (Ugh, the lliteral translation is so horrible but I don't understand enough of the story to think up a creative name for it.) I suppose curious folks can take a look at it but it's a spoiler in the sense of its location and that it shows you all the paths. Gonna do the Bronze one next. (Silver's done already too. :3)
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Post by sezenatacan on Oct 20, 2012 1:50:07 GMT -5
contains Dawn/MotS spoilers. For those who are about half way through, so is it true that: The story of this game starts right after Adol got beaten up by Guruda's party? In MotS, Adol got owned the first time he left Highland. Then he was rescued by Riesa(sp?). I am curious as to how a whole village got involved. Also those English paper notes, could they be Adol's?
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Post by fireinthehole on Oct 20, 2012 2:52:45 GMT -5
No, it is not exactly Gruhda's party that is responsible for Adol's memory loss and it's not Riesa who saved Adol afterwards. Those English notes are indeed Adol's. Funny how Duren managed to get hold of them, eh?
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