Hi. I've just finished this game. And I have to say I really liked it. Great musics, great graphics and a really good global feeling. The only little thing I didn't like is the level design. Too simple and repetitive. Almost every dungeon is based on the same principle. But Falcom did real good one more time!!!
I am super stuck now though. :P There are zombies in the village, and I don't know what to do here. The game is minimized, waiting for an answer. :D I saw that nunuu had troubles with this, but never revealed the answer. :P This always seems to happen.
Well, I never think to answer my own questions. ^^ If you haven't passed that part yet, it's pretty much what Varion said except you gotta get the villagers from behind. I don't know if you need to SHOOT them at Arwen though. ^^; I think latching onto them and bringing them to her might be enough (though propelling people across the screen is mighty fun!).
Post by Musa-Revived on Mar 12, 2009 0:46:21 GMT -5
Ah, I did see those events when I played the game. Unfortunately I'm not continuing the game till I finish LoH6 3rd. So hopefully someone else will tell you about what happens. I better not stay lest I get spoiled
Japanese PC Gaming DIED since 2010. So after travelling for years in gameless limbo, I'm now rocking a PS VITA (JAP).
i just plunked down some money to pick this up, i have a new graphics card and now 4gigs of memory so i should have no problem playing this game, i cannot wait i love the first one and this one looks better.
So, this is kind of a random question, but I can't really think of anywhere else to put it.
Seen as you seem to be something of an expert on the subject wyrdy, if you were to try and localise Arwen's speech style (the 妾s and the ぬ endings and such), how would you do it? It's not actually Arwen I'm thinking of here, but they have the same speech style so...
Yeah, I think most would lean towards either the old Shakespearean type English or just pretend it's not there. Your ideas make good sense though, especially seen as the character I'm thinking of is definitely meant to be 'big and threatening'.
When it comes to accessories, unless it can be inferred by my basic japanese vocabulary and reading skillz (I know what the chopsticks do!) or has pretty numbers (STR ^ 2 = YAY!), I have no idea what the accessories do. I only have the first two of them, but would anyone mind telling for starters what the four tag-shaped accessories in the first 4 rows of the 3rd column do? >_<
Curse Deflection Charm with the Wolfman Ring seems to just affect the curse applied to it, not the other array of crap if afflicts you with. Total waste of space, I'd say.
Alsoooooooooooooooooooo, I love Subaru. First time I've actually gone out of the way to make a separate save file for some place midgame that I know I'll want to revisit. She's just too adorable and fun to play as. Not digging Odessa at all. =/
Almost makes me want to whip out a pencil and paper and attempt fanart of her. I know I'll suck after all these years of not drawing though, arghhh. D:
Okay, I have to admit, Odessa's fight with Diguld was pretty badass.
I also concur on the character point. I'm loving most of the characters personality and artwise. This is definitely my favorite game so far in terms of style and characters, even bearing in mind how little of the text I can grasp. Only time will tell if it holds the same replay value Origin has with me. I'm certainly having as much fun playing through it the first time, at least!
Well, I won't be touching it again any time soon once I'm done with it, but I have a feeling it's something I'd definitely play again down the line. I just really want to plow through at least one of the 6/7 Tales games I've yet to beat after this, haha.
*** COMMENT ON AFOREMENTIONED SPOILER DON'T READ D:***
Hopefully I don't sound like I'm trying to sound knowledgeable where I'm not in saying this, but I thought I saw the character for father in that scene somewhere, but I didn't want to jump to a conclusion on it... nor was I really sure of the context, so... yeah. =/ And I certainly didn't catch the resemblance to the painting in Moonbria. He took off his mask and I was just like, "... 'kay, who the hell is that?" So I r teh failz hardcore. D:
I thank you for clearing it up, though. :)
*** END SPOILER STUFF :D START COMMENTARY ON GAME BEATED ***
Anywaysssss, I beats the game now, and all I have to say now that it's done and over is that the game was immensely charming, to borrow your word for it, and just plain cute. Dungeon design was a LITTLE on the boring side... a series of straight paths was kinda shmeh, but I enjoyed it despite all that. I REALLY loved the graphical style, it brought the characters to life better than many full-on CG games do these days. The expressions on all the characters faces to the events unfolding around them were very fitting, and priceless in some cases (lol Gallandou). Very fun music, too. Granted I've had the OST downloaded and have been listening to it for a while, but hearing it all in context was great. One of my favorites from the JDK team, for sure. :)
And the guidebook was seriously awesome, regardless of how little I could read. I got the Blade Gear thanks to it, hahaha. I would've never guessed there was a sequence like that, nor taken the time to go to all those different places and figure it all out on my own. I'd've just stuck with the Hook Gear and called it a day. :P
The only thing I wish I had gotten that I didn't is other pets. I only has the Kitteh, dog and bird. And being a Cat person, and general fan of all things small and cute, I got the Dog last, and surprisingly enough it turned out to be my favorite of those 3 pets. I kinda wish I had whatever the other 3 were, but shmeh @ that for now. Onward, to other games!
Post by Aveyn Knight on Jun 23, 2009 9:17:11 GMT -5
Just finished the game a few days ago. The whole game was so great I almost wanted to cry while playing it. Well, I might be exaggerating a little, but yeah the game was awesome : D
*** IMPRESSIONS BELOW, MAY (I.E WILL) CONTAIN SPOILERS ***
I think it was already mentioned, but man Zwei 2 really did improve over Zwei 1 and then some.
The most important part about a game is probably the gameplay and I found Zwei 2's gameplay really good. Ragna's Anchor Gear is freaking cool and makes more sense attacking than Pockle's rush forward and fly back attacks in the original. The lock-on system kind of made the game a bit easy, but difficulty never really bothers me (unless the game is ridiculously hard to beat), and it does make fighting multiple enemies a bit hard. However I think it was a nice touch all the same.
I can't really comment about the dungeon design. I thought it was pretty okay, but I kind of had the impression that Zwei 1 did them better. I did like the fire dungeon in this game, which I couldn't say the same about Zwei 1 though. Also it was a shame they didn't shift between dungeons more often- the only time you did that was between Golden Dark Forest and Aurore Steel Tower I think. There's only really the random(?) dungeons to return to afterwards.
Speaking of which, the random dungeons were on the easy side, and the random dungeon bosses as well, but then again I remember ripping my hair out in frustration when challenging Zwei 1's (Argh, I could never beat the final boss of the wind random dungeon!).
Anything else to mention? Oh yeah, the Blade Gear is broken. In a good way : P
Next, the storyline... The plot itself probably isn't much to write about, but it's pretty rare to find a great plot in RPGs these days. However I really liked the execution as well as the dialogue and characterisation.
Alwen was pretty cool, which isn't something I'd usually associate with your usual RPG heroines. She's amusing and not annoying at all. Which reminds me, Pipiro is so rude and annoying that she's actually likable (IMO anyway). The Subaru sequence was just plain win and I really felt for Ragna when he first discovered Exmachina was his sister (the villains are right meanies).
I also didn't expect Ragna to reunite with his sister in the end. They kind of foreshadowed that he would succeed, but it just seemed so unlikely, especially with Mia running away all the time and all those "megatons" about her past. I liked how Alwen saw through her plans towards the very end as well- you could probably guess her intention yourself, but it seemed unusual for a character in the game to do so X D
However, I don't think they really explained properly why Lucian revived at the very end. I guess it just happened when everything went out of control. That was probably the only slightly corny moment in the game- since it seemed like an excuse to make you fight a Demon Lord.
I'm probably over-rambling, but since I'm here... It might just be me, but I don't think Fiona and Claude did enough in the storyline. I suppose Pockle and Pipiro didn't either, but they already had their own game! I like how Claude is one of those sort-of-typical elegant gentleman-like person who is actually an expert martial artist. Anyway, I don't suppose those two are important enough to return in the next game, although I suppose the Valence family is a pretty key figure in the world, so you never know.
Last, but not least, the music was incredible as usual. Some favourites that come to mind are the major boss theme, the nighttime song, Aurore steel tower, the second-to-last boss theme. There's probably tons more when I find the time to remember (and listen to the soundtrack). The only disappointing thing was perhaps that there wasn't an epic track on the scale of Serpentina in the previous game. Although I suppose they made up for it by including Serpentina as a CD item. Also the opening theme was probably remixed a few too many times, but it is a classic I suppose ^^
Wow, that was kind of long...
*** END SPOILERS ***
Anyway, I'll probably replay the game once I get my good PC fixed. I could get the game to play on my crappy PC, but even on the lowest graphics setting there was a ton of lag. Not that it really bothered me, but now I want to play it with proper graphics and framerate haha.
Post by Aveyn Knight on Jun 24, 2009 11:01:02 GMT -5
I didn't realise at first, but another reason I wasn't so wowed by Melchizedek's theme is because it's also a remix of Prayer to Espina (which I really like admittedly). Also, I experienced tons of lag in that stage, which I didn't have in Moonbria (but that's kind of my fault). It's still a good song though.
I kind of felt the same with Luna Mundus, except that song is really starting to grow on me. Again, I blame the lag and perhaps it's unfair to keep comparing the songs to Serpentina. While I'm on the subject of music, the song that plays in the epilogue "Irreplaceable Days" really gives me the shivers. It really reminds me of something, but I can't quite figure it out.
Haha, I didn't realise Alwen was part of such a stereotype. I figured "vampire" was enough of one. That scene made me lol as well, especially when she seemed so serious about it.
Which reminds me, I was kind of hoping that the bromides would be expanded on in this game. They seemed pretty redundant in the original, especially when they were so (relatively) hard to obtain. I wonder if they do anything else in the PSP version (although I'm doubtful)? I am glad they improved the CD items (I think they did?) though.
Also, I'm not sure if this is a good place to ask (and this is might seem kind of odd/random), but could I request some clear in-game screenshots of Fiona? Preferably in her regular clothes. (Since my PC doesn't seem to load the game without being set to the lowest graphics setting.) I was thinking of using them for an avatar/signture on another forum that I frequent.