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Post by FM-77AV on Jan 24, 2007 11:58:54 GMT -5
Frankly, Symphony of the Night wasn't really a huge hit either when it came out. Sure, it is a cult classic by now, but it just didn't sell well back then mainly due to it being a 2d game when 3d were new and hot.
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Post by FM-77AV on Jan 24, 2007 12:31:54 GMT -5
Considering it worked out just as fine upside down, I'd say it was. Sort of.
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Post by Inochi 命 on Jan 24, 2007 13:58:59 GMT -5
SOTN's estimated sales were under 500K... not bad compared to most games, and definitely a hit as far as Castlevanias go. It was also re-released by Sony as a GH title. Then add in that it was one of the biggest critically acclaimed games ever. The new portable games aren't selling too bad from what i've heard, either. Some of them, at least, should have hit 200K+. They're all also getting a lot of critical acclaim. Few classic series still pumping out new releases every year can say the same.
I never considered SOTN to have complex level design or structure... I just thought it was huge at the time. After playing Castlevania III and Rondo I can kinda see how they lead up to something like that (but I didn't see that connection to Rondo that you stated, Deuce. Interesting enough to make me want to play through it yet again). Still, it's not much of a action-platformer with great level design like in the original formula. What I enjoyed SOTN most for, and still do, is the certain gameplay features that still make it better than any castlevania after it (for me, at least). Transformations, familiars, and other array of special abilities is what still makes it more fun than the handheld games. Although, I first played the game while halfway through Circle of the Moon, so the castleroid style wasn't anywhere near stale for me.
And as simple as the upside-down castle was in implementing, I have to say it was a brilliant idea. Nothing like beating an extremely fun game only to find out "but wait! there's more!"
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Post by Falcom Director of Fanservice on Jan 24, 2007 14:46:42 GMT -5
I am curious about the sales for Aria and Dawn of Sorrow. To my understanding, they were pretty well recieved. I know I enjoyed them quite a bit.
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wordman
Rescoyd
What a wonderful smell you've discovered.
Posts: 70
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Post by wordman on Jan 24, 2007 15:05:39 GMT -5
That's not bad at all. Not even disappointing. I recall for a PS title to be considered for Greatest Hits status it had to sell ~400,000 units in around 9 mos. SOTN's estimated sales were under 500K... not bad compared to most games, and definitely a hit as far as Castlevanias go. It was also re-released by Sony as a GH title.
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Post by hellsassassin on Jan 24, 2007 15:10:43 GMT -5
Rondo needs an update in the worst way. Put it and Symphony together on the DS, and you'd have a lot of happy CV fans. That would be really nice. While I don't exactly hate castleroids that came after Symphony (I myself have DoS and PoR both of which I play time to time), I just can't stop comparing them to Symphony. As for the complex structure, I was thinking more about innovative castle design. The inverted castle was definitely original. One thing that I really hated about DoS and PoR was their linearity.
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Grave
Othclos
We are the new FOXHOUND.
Posts: 190
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Post by Grave on Jan 30, 2007 8:25:09 GMT -5
I really liked Portrait of Ruin! Way more than I expected. I hate that I make a policy of not getting psyched about new CV games, but I usually do buy them anyway. Still, I don't trust IGA to ever make the kind of CV game I'd really like to see again. At the same time, while I'm kind of pessimistic about CV nowadays, I didn't despise Lament of Innocence like most other CV fans I know. I rather enjoyed it for the fairly mindless action gameplay and the nice enemy design. If the environments were more interesting, it coul have been quite a good game. Nanobreaker, using a similar engine? ...Not so much. I didn't play Curse of Darkness yet, but I'd still like to. Anyway... what I'm playing now SHOULD be nothing, being that school is picking up again, but I'm finally getting through FF: Dawn of Souls (just got the class changes in FF1 now), just getting into Spectral Vs. Generation on PSP (kinda bland, but the price was right - $15), and playing some shooters, most notably Progear and DoDonPachi. Oh, and there's World of Warcraft to eat my weeknights up. Yeah... I'm one of those people.
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Post by FM-77AV on Jan 30, 2007 10:43:01 GMT -5
Oh, and there's World of Warcraft to eat my weeknights up. Yeah... I'm one of those people. ...
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Cyhirae
Zinoyd
I has sword; I use it on u!
Posts: 266
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Post by Cyhirae on Jan 30, 2007 15:16:25 GMT -5
Hm...Presently attempting Twilight Princess (GC version), Atelier Iris, and Karaoke Revolution when I don't feel like playing either of the other two.... Then there's Guild Wars and WoW when I decide I want a little conversation with my bloodshed. ....Though lately my most advanced (not saying much) character's rarely sober enough in WoW to hold a coherent conversation..go figure.
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Post by Lumi on Jan 31, 2007 15:48:25 GMT -5
You forgot to mention that this 'rarely sober' character of yours in WoW is a paladin, Cy.
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Post by Lumi on Jan 31, 2007 16:23:31 GMT -5
I suppose I should join the bandwagon and get Twilight Princess soon... but it's as likely to end up atop the stack of yet-unplayed games I've bought as to actually see the inside of my Gamecube....
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Post by Gamemusicfreak on Jan 31, 2007 16:31:21 GMT -5
My brother finished Twilight Princess yesterday, but these days, he's almost exclusively a "Zelda only" gamer. I was still going: How the heck did he find the time to do that? Meanwhile here I am with Ys Origin only finished with one character.
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Post by FM-77AV on Jan 31, 2007 16:39:20 GMT -5
I agree with Deuce, it doesn't matter how busy you are, you can always find time to do the most important thing in life: play video games.
Or more specifically, Twilight Princess!
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Post by Gamemusicfreak on Jan 31, 2007 16:55:15 GMT -5
I'm getting better, but I have so many hobbies! It's hard to focus on one when there are so many things I love to do.
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Post by FM-77AV on Jan 31, 2007 17:01:24 GMT -5
Oh I think you misspelled Twilight Princess there. It's T-w-i-l-i-g-h-t P-r-i-n-c-e-s-s, not Okami.
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Post by FM-77AV on Jan 31, 2007 17:12:58 GMT -5
Yeah, but at least Twilight Princess looked better than Ocarina of Time, was filled to the brim with interesting content, and had awesome non-repeditive gameplay. Definitely something that cannot be said about YsF/YsO.
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Post by Incog Neato on Jan 31, 2007 17:21:13 GMT -5
Well, while it's true there's always time for gaming, one has ensure that the free gaming time is indeed free gaming time.
For example!
- Playing video games in place of studying for final exams == not truly free time. :( - Not going to school to play video games == not real free time. :(( - Calling into work sick to play video games == REALLY not real free time. :(((
XD
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Post by FM-77AV on Jan 31, 2007 17:50:41 GMT -5
I've done all those things. They most definitely qualify as free gaming time.
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Post by Incog Neato on Jan 31, 2007 18:03:34 GMT -5
I've done all those things. They most definitely qualify as free gaming time. ;) :O!
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Grave
Othclos
We are the new FOXHOUND.
Posts: 190
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Post by Grave on Jan 31, 2007 18:14:46 GMT -5
I played a bit of Zelda when I got my Wii but I was super sidetracked with the end of last semester, and I pretty much left it and FF12 to collect dust. I enjoyed it, but I'm concerned with the length of both, because I don't do well with games much longer than 20-30 hours generally. FF12 seems to be an exception to the "new RPGs bore me" rule, and I'm liking Twilight Princess far more than any of the other 3D Zeldas so far, but I still don't know.
Anyway, uh, my question is, how long was Okami? I really love Clover (I'm still bitter about what critics did to God Hand) and I want to grab it while I still can, but I don't want to take on something that I know I probably won't finish anytime soon.
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